Getting Over It
Bennett Foddy
Safety
Platform
Android/IOS
version
1.9.4
file size
135.27 Mb
updated
October 10, 2020
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Review
Introduction:
Getting Over It is a unique and notoriously challenging indie game developed by Bennett Foddy. Released in 2017, the game quickly gained attention for its unconventional gameplay and steep difficulty curve. In this review, we will explore three key aspects of Getting Over It: the game's introduction, user experience, and core gameplay mechanics, while also highlighting any unique art style or design choices that set the game apart.User Experience:
Getting Over It offers a user experience that is as frustrating as it is engrossing. From the moment players start the game, they are greeted with a minimalist and surreal environment. The user interface is intentionally simple, with just a mouse-controlled hammer and a protagonist stuck in a cauldron.One unique aspect of the user experience is the deliberate absence of handholding. Players are given minimal instructions and are left to their own devices to figure out how to navigate the game world and overcome its challenges. This lack of guidance contributes to the game's sense of challenge and accomplishment.The game's audio experience is also notable. The calming and contemplative narration by Bennett Foddy himself provides a stark contrast to the often frustrating gameplay. This narration offers philosophical musings and words of encouragement, even as players face repeated setbacks.Unique Art Style and Design:
Getting Over It stands out for its minimalist and surreal art style. The entire game takes place within a massive junkyard, with the protagonist navigating the treacherous terrain using a hammer as a grappling hook. The environment is filled with discarded objects, creating a chaotic and abstract landscape.One standout design choice is the character design of the protagonist, known as Diogenes, who is shirtless and trapped inside a cauldron. This unconventional character design adds to the game's eccentricity and challenges players to accept a character who is both physically limited and emblematic of the game's absurdity.The intentionally awkward physics and animations of the game contribute to its unique design. Diogenes' movements are intentionally exaggerated and clumsy, making it difficult for players to execute precise actions. This design choice is crucial to the game's difficulty and reinforces the sense of struggle.Core Gameplay Mechanics:
Getting Over It's core gameplay revolves around using the mouse to control a hammer, which Diogenes uses to move and interact with the environment. Players must navigate challenging terrain filled with obstacles, ledges, and precarious structures. The objective is to reach the summit of the game world, a task that is easier said than done.One unique gameplay mechanic is the physics-based movement and climbing system. Players must master the art of using the hammer to push, pull, and swing Diogenes through the environment. This control scheme is intentionally awkward, requiring patience and precision.The game's difficulty lies in its punishing nature. Players are expected to face repeated failures and setbacks, often falling back to the bottom of the mountain after significant progress. However, the game's design encourages perseverance, as players become more skilled and adept at navigating the challenges with each attempt.Conclusion:
Getting Over It is a unique and polarizing indie game that offers a challenging and unconventional user experience, minimalist art style, and punishing core gameplay mechanics. Its deliberate design choices, including the absence of handholding and the intentionally awkward controls, make it a memorable and frustrating journey for players seeking a test of their patience and determination. While not for everyone, Getting Over It has garnered a dedicated following of players who relish its eccentricity and the sense of accomplishment that comes with conquering its steep mountain of challenges.
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